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    Tabela de armas

    Jun Shen
    Jun Shen
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    Mensagens : 469
    Data de inscrição : 16/10/2014
    Idade : 26
    Localização : Chinatown, Virtual City

    Tabela de armas Empty Tabela de armas

    Mensagem por Jun Shen Seg 22 Dez 2014 - 11:11

    Fonte: http://wodindex.wikispaces.com/Weapons

    Weapons


    Melee Weapons


    DamageSizeDurabilityCostDescriptionBookPage
    Blunt
    Brass Knuckles/ Sap Gloves1B1P3Uses Brawl instead of WeaponryWoD, Arm170, 36
    Club (Wooden)2B2-WoD170
    Escrima Sticks-1B/1-B2S1/2Damage varies by typeArm30
    Iron Fan0B1S3+1 Defense with Weaponry DodgeArm36
    Mace (Metal)3B2L3••WoD, Arm170, 30
    Maul4B3N3••Two-HandedArm30
    Morningstar3L3N3••Arm30
    Nightstick (TMFA)2B2J2+1 defenseArm30
    Nunchaku1B1S3-1 without Dex 3Arm31
    Quarterstaff2B4N1+1 defense, two-handedArm32
    Sap1B13Knockout (Wod p168) / Stun (Stamina)WoD170
    Shakuhachi Flute0B1S3+1 to some Wits+ExpressionArm30
    Sledgehammer2B3N29-AgainArm41
    Telescopic Baton3B2J3Collapses to size 1SArm30
    War Hammer5B/4L4N3••Armor Piercing 1 (Lethal only), -3 if used to attack in next turnArm33
    Wooden Club2B2J1-Arm30
    Knives
    Bowie Knife2L1J4+1 to some Crafts rollsArm24
    Combat Knife1L1J3Arm24
    Qatar Punch Dagger2L1J3••Uses Brawl instead of WeaponryArm24
    Keris2L2K3••Without specialty, does 1L insteadArm24
    Khukri2L2J3••9-Again on targeted attacksArm24
    Kitchen Knife1LL1Improvised Weapon; Max damage 2HtV249
    Knife1L1WoD170
    Main Gauche1L1S3Defense +1 if used with another weaponArm24
    Pocket Knife-1L1P2Fragile 3, +1 to some Crafts rollsArm24
    Rondel Dagger1L1S3••Armor Piercing 1, +2 on surprise attacksArm24
    Switchblade0L1P3Arm24
    Swords
    Bastard Sword3/4L3N3••One/Two Handed, Strength 4/3Arm27
    Curved Sword3L3N3••+1 when in a position of heightArm27
    Fencing Sword1L2L3Armor Piercing 1Arm27
    Fish-Spine Sword1L2L1-9-AgainArm27
    Gladius2L2S3••Arm27
    Greatsword4L3N3•••Two-HandedArm27
    Halberd4L4N3•••+1 defense, min Strength 3, two-handedArm32
    Katana3L2L4•••Increased DurabilityArm27
    Longsword3L2L3••Arm27
    Machete2L2J3Arm27
    Rapier2L2L3••Armor Piercing 1Arm27
    Sword3L2••Arm27
    Swordcane2B/L2L3••While sheathed does bashingArm27
    Wakizashi2L2S4•••Arm27
    Zweihander4L4N3•••9-AgainArm27
    Axes
    Axe (Small)2L1Arm27
    Axe (Large)3L3••Two-Handed, 9-AgainArm27
    Battle-Axe3L3N3••Arm33
    Crash Axe2L2L4Arm33
    Fire-Axe3L3N2Two-HandedArm33
    Greataxe5L4•••Two-Handed, 9-AgainArm27
    Hatchet1L1S2Arm33
    Ice Axe2L2J1Armor Piercing 1Arm33
    War Axe5L4N3•••Arm33
    Polearms
    Bayonet2L1S3Does only 1L if unmountedArm24
    Naginata3L4N2•••+1 defense, two-handedArm32
    Scythe2L4N2+1 defenseArm41
    Spear3L4N2Two-Handed, Defense +1 against unarmed foesArm32
    Trident4L4N3••+1 defense, two-handedArm32
    Chain
    Chain (Basic)1B1S3-Sometimes improvisedArm31
    Flail3B/L3N3••Lethal if spiked, -1 without Dex 3, ignore shieldsArm30
    Kusari Gama2B/L2N3••-2 without Fighting Style: Chain WeaponsArm31
    Kyoketso Shogi1B/L3N2••-2 without Fighting Style: Chain WeaponsArm31
    Manriki Gusari2B2L3-2 without Fighting Style: Chain WeaponsArm31
    Poi0B1S3-+1 defense, trip attack, two-handedArm31
    Improvised
    Chainsaw-2L3N38-Again, +1 DefenseArm, Slash39, 156
    Chainsaw (High End)-1L4••••8-Again, +1 DefenseArm39
    Keys-1L/1B01Slash156
    Stake1L1S1-Arm27, Errata
    Straight Razor0L01With a killing blow, victim gains one Lethal per minute. If victim at full Lethal, 2 Agg per minuteSlash157
    Miscellaneous
    Bagh-Nakh1L1P3Uses Brawl instead of WeaponryArm
    Broken BottleHtV249
    Catch Pole0B3N2Can be used to Grapple opponents with Weaponry instead of Brawl
    Fakir's Horns-1L3N3+1 Defense, +2 Defense with Weaponry DodgeArm36
    Nail Gun0L2J3Strength+Firearms, if successful 1 automatic LethalArm40
    Strangle Wire2L1P2Grapple, then apply wire (Strength+Weaponry-3, no Defense)Arm, Reload36, 58
    Stun Gun01P3Dexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds sizeArm
    Whip1B/0L2J1Dex+Weapon, -3 To disarm opponentArm36




    Ranged Weapons



    DamageRangesClipStrengthSizeCostDescriptionBookPage
    Revolvers
    Revolver, Light2L20/40/80621••WoD170
    Revolver, Heavy3L35/70/140631••WoD170
    .22LR1L5/10/20601PArm62
    .38 Special2L20/40/80611S••Arm62
    .357 Magnum3L30/60/120621S••Arm62
    .44 Magnum3L35/70/140632J•••9-AgainArm62
    Autoloaders
    Pistol, Light2L20/40/8017+121•••WoD170
    Pistol, Heavy3L30/60/1207+131•••WoD170
    Glock 222L20/40/8010+121••HtV247
    Glock 262L10/20/4010+121••HtV247
    Holdout1L5/10/206+111PArm
    9mm Luger2L20/40/8015+121S••Arm
    .40 S&W2L25/50/10012+121S••9-AgainArm
    .45 ACP3L30/60/1208+121S••Arm
    Desert Eagle4L50/100/2007+131L••••HtV247
    Rifles
    Rifle5L200/400/8005+123••Two-HandedWoD170
    Plinking Rifle1L30/60/1205+112NArm74
    Target Rifle4L150/300/6005+123••Arm74
    Hunting Rifle4L200/400/8004+123•••9-AgainArm74
    Sniper Rifle4L250/500/100010+123••••9-AgainArm74
    Big-Game Rifle5L250/500/10003+133••••STR Req is 5 if not properly braced and causes recoilArm74
    Anti-Material Rifle5L300/600/12005+134•••••Causes recoil if not properly braced, 8-Again, Armor Piercing 6Arm74
    Weatherby Mk. 55L250/500/10002+133••••HtV247
    M1 Garand4L225/450/9008+133•••9-AgainHtV247
    KAC SR-254125/250/50020+123••••9-AgainHtV247
    Submachine Guns
    SMG, Small2L25/50/10030+121•••AutofireWoD170
    SMG, Large3L50/100/20030+132•••Two-Handed, AutofireWoD170
    9mm Luger2L30/60/12032+12 (2/3/4)2L•••Arm
    9mm Luger (Machine Pistol)2L20/40/8020+12 (3/4/5)1J•••Arm
    .45 ACP3L30/60/12030+12 (2/3/4)2N•••Arm
    Assault Rifles
    Assault Rifle4L150/300/60042+133•••Two-Handed, AutofireWoD170
    5.56mm AR4L150/300/60030+12 (2/3/4)3•••Arm75
    5.56mm Bullpup AR4L150/300/60030+12 (2/3/4)2L••••Arm75
    7.62mm AR4L200/400/80020+13 (3/4/5)3•••9-AgainArm75
    Shotguns
    Shotgun4L20/40/805+132••Two-Handed, 9-againWoD170
    Break-Action4L20/40/802339-AgainArm
    Lever-Action4L20/40/802+133••9-againArm
    Pump-Action4L20/40/808+133••9-AgainArm
    Semi-Automatic4L20/40/805+133•••9-AgainArm
    Sawed-Off4L15/30/655+132••9-AgainHtV247
    Machine Guns
    SAW4L175/350/700200(3/4/5)3•••••Arm
    GPMG4L250/500/1000100(4/4/5)4•••••9-againArm
    HMG5L300/600/120050(3/3/4)5•••••8-againArm
    Miscellaneous
    Atlatl4LThrown*5123•••Arm91
    Ballistic Knife1L2/5/10111J••9-AgainArm91
    BB Gun, pistol0B5/10/205011SCannot deal more than 1B or reduce target to fewer health than SizeArm91
    BB Gun, Rifle0B10/20/4030012LCannot deal more than 1B or reduce target to fewer health than SizeArm91
    Blowgun0L112NRolls Dex+Ath, Range equal to 2*(Size+Stamina+Athletics)Arm90
    BowStrength1Rolls Dex+Ath, Two-Handed, Range equal to 3*(Strength+Size+Athletics), Strength penalties are doubledArm90
    Bow, CompoundStrength+1••Two-Handed, Rolls Dex+Ath, Range equal to 4*(Strength+Size+Athletics)Arm90
    Crossbow3L40/80/160133•••Two-Handed, slow to reload, Armor Piercing 2WoD170
    Crossbow3L40/86/160123•••Two-Handed, can use Athletics or Firearms, requires 2*min. Str turns to reload, AP 2Arm90
    Crossbow, Hand1L15/30/60112N••Can use Athletics or Firearms, Requires 2*min. Str turns to reload, AP 1Arm90
    Dart Gun, Pistol010/20/40112L••Only deals 1L to targets Size 2 or less, otherwise, no damageArm91
    Dart Gun, rifle125/50/100113•••Only deals 1L to targets Size 2 or less, otherwise no damageArm91
    Flare Gun-1L20/40/80111SMaximum of 4 damageArm91
    Sling2LThrown*3120PRolls Dex+AthArm90
    Sling, Stave3LThrown*5124Two-Handed, rolls Dex+AthArm90
    Ranged Stun Gun-11/3/7111S••Deals 1B regardless of successes, until removed stun gun attacks can still be madeArm93
    Slingshot0B5/10/20111SCannot deal more than 1B, Rolls AthleticsArm93
    Spear Gun3L15/30/60122L••Two turns to reload, range only applies underwaterArm93
    Thrown Weapons
    Dart-1LAero11P10s not re-rolledArm89
    Hatchet1LThrown21JCan deal Bashing insteadArm89
    Javelin, Combat3LAero22N••Arm89
    Javelin, Competition2LThrown*422N••Arm89
    Knife1LAero21PArm89
    Shuriken-1LAero11P10s not re-rolledArm89
    Mounted
    M158 Launcher-2L+10125/250/5007-Blast Area/Force 3, Knockdown, Armor Piercing 12Reload35
    Minigun5L / 6L250/500/1000750-Autofire, Armor Piercing 6, 9-Again, multi-barrel does 6LReload35
    M134 "Minigun"4L+2150/300/60010045Can only be fired in long bursts; 8-Again, fires 50+5 diceArmErr4




    Special Ammunition

    ArrowsDamage ModifierRange ModifierAmount
    BodkinIncrease by half again12•••Armor Piercing 4Arm90
    BroadheadArmor Piercing 2 and +1 against no or soft armor, otherwise -2Arm90
    BulletsDamage modifierRange modifierAmountCostDescriptionBookPage
    Armor Piercing (2L or less Handgun)50••Armor Piercing 1Arm82
    Armor Piercing (2L w/ 9-again or more Handgun)50••Armor Piercing 2Arm82
    Armor Piercing (4 or less Rifle)20••Armor Piercing 2Arm82
    Armor Piercing (4L w/ 9-again or more Rifle)20••Armor Piercing 3Arm82
    Buckshot (Shotgun)25+1 against 0 Durability or Armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armorArm86
    Birdshot (Shotgun)-1-0/-half/-half25anyone in physical contact w/ target suffers half damage, all targets triple Durability or ArmorArm86
    Cold IronNormal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bulletArm88
    Flamethrower (Shotgun)+33Autofire base damage 0, maximum 4 damageArm86
    Flare (Shotgun)Becomes -1-half/-half/-half3Maximum 4 damageArm87
    Frangible (Handgun or Rifle)20••+1 against 0 Durability or ArmorArm83
    Gold-1All ranges reduced by three-quarters of normalArm88
    Hollowpoint (Handgun or Rifle)-0/-3/-520+1 against 0 Durability or Armor, -2 otherwiseArm83
    Riot Control (Handgun or Rifle)20••Deals Bashing instead of Lethal
    Riot Control (Shotgun)25Deals Bashing instead of LethalArm88
    Silver-1Arm89



    Shotgun GaugeDamageRange ModifierCapacity ModifierStrength ModifierDescriptionBookPage
    .4102L-10/-20/-30+2-19-AgainArm77
    282L-10/-20/-30+2-19-AgainArm77
    203L-5/-10/-15+1-19-AgainArm77
    164L+0/+0/+0+0+0Arm77
    105L+5/+10/+15-1+1Arm77




    Explosives



    TypeThrowing ModBlast RadiusDamageSizeCostDescriptionBookPage
    Incendiary-1221-Ignites fireWoD179
    Concussion+2341•••Delivers bashing damage and knockdownWoD179
    Shredding+2341•••WoD179
    Single Destructive+144+1•••WoD179
    High Explosiven/a20+6+1-3••••Timed explosiveWoD179



    GrenadesDamageBlast AreaForceSizeCostDescriptionBookPage
    Frag, Standard2L+31031S-KnockdownArm104
    Frag, Heavy0L+3531J-9-again, knockdownArm104
    Frag, Stick3L+21021J-KnockdownArm104
    Pipe Bomb0L+2522JNot AerodynamicArm104
    Stun1B+2521S••Knockdown, StunArm104
    Thermite-2L+4541J-Armor Piercing 8, creates a 4L fireArm104
    White Phosphorous-2L+4541J-Armor Piercing 3, creates a 4L fire and provides substantial concealmentArm104
    Molotov Cocktail-1L+2322LNot aerodynamic, creates a fireArm105
    Smoke-110-1J••Provides substantial concealmentArm105
    Tear Gas-110-1J••Provides substantial concealment, creates tear gasArm105




    Toxins



    TypeApplicationToxicity RatingSource
    AmmoniaInhalation3WoD 181
    BleachIngestion4WoD 181
    CyanideIngestion, Inhalation7WoD 181
    Drug/Alcohol AbuseIngestion, Inhalation, Injection3-7WoD 181
    SalmonellaIngestion2WoD 181
    VenomInjection, Ingestion3-8WoD 181
    Fonte: http://darkshadows.awardspace.com/shifters/wepdatabase/index.html

    WEAPONORIGINTECHNIQUEAccuracy ModifierDamage modifierConceal
    Bagh NakhIndiaFist-Loads+0+1P
    BalisongPhillipinesBlades+0+1J
    BatonVariousBlunt Weapons+0+1J
    Battle AxeVariousAxes & Picks+1+4T
    Battle PickVariousAxes & Picks+0+2T
    BayonetVariousBlades+0+2J
    BokkenJapanBlades+1+1N
    Brass KnucklesVariousFist-Loads+0+1P
    Bundi (Katar)IndiaBlades+1+2J
    CestusVariousFist-Loads+0+1J
    ChainVariousFlexible+0+1J
    CinquendaEuropeBlades+0+2T
    ClubVariousBlunt Weapons+0+1T
    DaggerVariousBlades+0+1J
    FlailEuropeFlexible+1+2T
    GarroteVariousFlexible+0+3P
    Hand AxeVariousAxes & Picks+0+2J
    KamaJapanAxes & Picks+1+2J
    KrisIndonesiaBlades+1+2J
    KusariJapanFlexible+1+1T
    KusarigamaJapanFlexible+1+2T
    LanceVariousPolearms+0+4N
    MaceVariousBlunt Weapons+1+4N
    Manriki-gusariJapanFlexible+1+1P
    MorningstarEuropeFlexible+1+3N
    NaginataJapanPolearms+0+3N
    NunchakuJapanFlexible+1+3J
    PolearmVariousPolearms+0+2N
    SaiJapanBlunt Weapons+1+1J
    Shikomi-zueJapanStaff++0+1N
    SpearVariousPolearms+0+2N
    StaffVariousStaff+1+2N
    StakeVariousFist-Loads+0+2T
    Steel WhipChinaFlexible+0+2J
    StilettoEuropeanBlades+0+1J
    SwitchbladeVariousBlades+0+1P
    Bastard SwordVariousBlades+0+4T
    BroadswordVariousBlades+1+3T
    Butterfly SwordChinaBlades+0+2T
    FalchionEuropeBlades+1+3T
    Hook SwordChinaBlades+0+3T
    KatanaJapanBlades+1+3T
    Long SwordVariousBlades+0+3T
    Ninja-toJapanBlades+0+3T
    RapierEuropeBlades+1+2T
    ScimitarVariousBlades+1+2T
    Short SwordVariousBlades+0+2T
    Two-Handed Sword

    VariousBlades+1+5T
    UrumiIndiaBlades-1+2T
    WakizashiJapanBlades+0+2T
    Three-Section Staff

    ChinaFlexible+0+3T
    TonfaJapanBlunt Weapons+1+1T
    TridentVariousPolearms+0+3N
    War HammerVariousBlunt Weapons+1+3T
    WhipVariousFlexible+0+1J
    WEAPONORIGINTECHNIQUEAccuracy ModifierDamage modifierConceal
    ChainsawVariousPower Tools-1+5N
    Industrial DrillVariousPower Tools-2+4N
    JackhammerVariousPower Tools-1+5N
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    Tabela de armas Empty Armas de Fogo

    Mensagem por Jun Shen Seg 22 Dez 2014 - 12:20

    Revolvers
    NameCaliberDifficultyDamageRateClipConcealRange
    Colt Anaconda.44M6626J35
    Colt Detective Special.386436P15
    Colt Diamondback.22LR6236J20
    Colt King Cobra.357M6536J20
    Colt Python.357M6526J30
    Korth Combat Magnum.357M6526J25
    Llama Comanche.386636P25
    Rossi M720.44 Special6625J25
    Rossi M971.357M6526J25
    Ruger GP 100.357M6526J25
    Ruger Redhawk.44M6626T50
    Ruger Speed-Six.357M6526J25
    Smith & Wesson M19.357M6526J25
    Smith & Wesson M29.44M6626T45
    Smith & Wesson M36.38S&W6435P15
    Smith & Wesson M57.41M6536P25
    Smith & Wesson M60.38S&W6435J20
    Smith & Wesson M317 AirLite.22LR6238P20
    Smith & Wesson M610.40S&W6526J25
    Smith & Wesson M625.45ACP6626J25
    Smith & Wesson M629.44M6626J25
    Smith & Wesson M640.386435P12
    Smith & Wesson M686.357M6526J30
    Smith & Wesson M696.44S&W Special6625J25
    Taurus M44.44M6626J30
    Taurus M607.357M6527J25
    Taurus M608.357M6528J25
    Taurus M76.32 Long6426J20
    Thunder Five.45/.41065 or 625J20
    Voss BC.22M6438J20

    Light Pistols
    NameCaliberDifficultyDamageRateClipConcealRange
    AMT Automag II.22WM6259J20
    Baikal IJ-70 HC9x18mm6448J20
    Beretta M84 Cheetah.380ACP64310J20
    Beretta 92F9mm64415J25
    Beretta 950BS Jetfire.25ACP6338P20
    Beretta Centurion9mm64415J25
    Bernardelli P-0189mm64415J25
    Browning BDA99mm64414J25
    Browning BPM-D9mm64410J25
    Calico M-110.22LR625100T20
    Calico M9509mm644100T20
    Caspian Target.380ACP64320J25
    Colt Mustang.380ACP6437P20
    COP Derringer.357M6444P15
    CZ759mm64415J25
    Daewoo DP51 Fastfire9mm64410J25
    Desert Double Deuce.25ACP6335P20
    GKK-92C9mm64414J25
    Glock 179mm64417J25
    Glock 17L9mm64417J30
    Glock 199mm64417P22
    Hammerli M280 Target.22LR6255J30
    Heckler & Koch P7K3.380Auto6348P20
    Heckler & Koch P7M139mm64413P25
    Heckler & Koch P9S9mm6439P25
    Heckler & Koch USP9mm64415J25
    Intratec Category 99mm6437P25
    Kahr K99mm6447P25
    Kel-Tec P-119mm64411P25
    Makarov9x18mm6448P25
    PA-639x18mm6447P25
    Phoenix HP22.22LR62410P25
    PSM5.45mmSP6338P20
    SIG Sauer P2269mm64415J30
    SIG Sauer P2299mm64413J30
    SIG Sauer P230.380ACP6437P25
    Smith & Wesson 39139mm6448P25
    Smith & Wesson Model SW9V9mm64410J25
    Smith & Wesson SW380.380ACP6436P25
    Steyr GB9mm64418J25
    Taurus PT-929mm64415J25
    Walther P889mm64415J25
    Walther PPK.380ACP6437P25
    Walther TPH.25ACP6336P20
    Wilkinson "Sherry".22LR6238P20

    Heavy Pistols
    NameCaliberDifficultyDamageRateClipConcealRange
    AMT Automag IV.45WM6536J35
    AMT Backup.45ACP6535P25
    Astra A-75.45ACP6537J35
    Astra A-80.45ACP6539J30
    Astra A-90.45ACP6539J30
    Baer Premier II.45ACP6537/10J30
    Beretta 96D.40S&W65310J30
    Browning Hi-Power.40S&W65310J35
    Colt Delta Elite10mm6538J30
    Colt Double Eagle MKII.45ACP6538J35
    Colt Officer's ACP LW.45ACP6536P30
    Coonan .357M Automatic.357M6537J30
    Desert War Eagle.45ACP65310J35
    Glock 2010mm65315J30
    Glock 22.40S&W65315J30
    Glock 31.357SIG65315J30
    Glock 33.357SIG6539P25
    Heckler & Koch P7M10.40S&W65310P25
    Jericho 941.41AE65312J30
    Laserarms Series 1.45ACP6538J30
    M1911.45ACP6537J35
    Para-Ordnance Delta Elite10mm65415/16J20
    Para-Ordnance P-12.45ACP65311/13J25
    Para-Ordnance P-14.45ACP65313J35
    Ruger P90.45ACP6537J30
    SIG Sauer P220.45ACP6537J30
    SIG Sauer P239.357SIG6537P30
    Smith & Wesson Model 4013TSW.40S&W6539P30
    Smith & Wesson Model 4506.45ACP6538J35
    Smith & Wesson Model 4516.45ACP6537P30
    Smith & Wesson Model SW40V.40S&W65310J30
    Star M40 Firstar.40S&W6536P30
    Star Megastar10mm65314J30
    Taurus PT101 AF.40S&W65311J30
    Taurus PT 945.45ACP6538J35
    TJ Stealth III.45ACP6535P20

    Single-Shot Pistols
    NameCaliberDifficultyDamageRateClipConcealRange
    ContenderSpecial7711T55
    Lone EagleSpecial7711T55
    SASS 1911-A2Special7711T55
    Ultra Light M20Special7725T60

    Machine Pistols
    NameCaliberDifficultyDamageRateClipConcealRange
    Beretta 93R *9mm6/744/FA15/21J30
    FN P905.7x28mm6/753/FA50T45
    Glock 18 *9mm6/744/FA17/19J25
    Heckler & Koch VP-70z *9mm6/744/FA18J20/30
    Steckin *9x18mm6/744/FA18J20
    Steyr TMP *9mm6/744/FA15/30J30

    Machine Guns
    NameCaliberDifficultyDamageRateClipConcealRange
    Browning A4.30-06US785/FA250N750
    Browning M2HB.50 BMG7105/FA100N800
    FN MAG7.62mm785/FA100N800
    Heckler & Koch HK21E *7.62mm785/FA100N750
    M60 General Purpose7.62mm785/FA100N800
    Minimi5.56mm785/FA100N750
    RPK Light Machine Gun *7.62x39mm785/FA30/40/75N600
    Stoner 63A15.56mm785/FA100N600
    Ultimax 100 Mk 35.56mm785/FA100N700

    Light Submachine Guns
    NameCaliberDifficultyDamageRateClipConcealRange
    Beretta M12S *9mm643/FA30J35
    Calico 960A *9mm643/FA50/100T35
    Colt M635 *9mm643/FA32T45
    Goncz *9mm643/FA30T25
    Heckler & Koch MP-5 *9mm643/FA30T50
    Heckler & Koch MP-5K *9mm643/FA30J35
    Ingram MAC-10 *9mm643/FA30J35
    M567.62x25mm643/FA35T25
    Micro-Uzi *9mm643/FA30J25
    Mini-SAF *9mm643/FA20/30J35
    Mini-Uzi *9mm643/FA30J35
    SAF *9mm643/FA20/30T40
    Skorpion.32ACP643/FA15/20J30
    Spectre *9mm643/FA30/50T25
    Steyr AUG Para *9mm643/FA25/32T40
    TEC99mm643/FA20/32T35
    TEC22 *.22LR633/FA30J30
    Type 647.62x25mm643/FA30T30

    Heavy Submachine Guns
    NameCaliberDifficultyDamageRateClipConcealRange
    AKSU-74 *5.45mm663/FA30T80
    Heckler & Koch MP-5/10 *10mm653/FA30T55
    Heckler & Koch MP-5/40 *.40S&W653/FA30T55
    La France M16K *5.56mm663/FA20/30T65
    Thompson M1928 *.45ACP653/FA20/100T50
    Uzi *9mm643/FA25/32T50

    Rifles
    NameCaliberDifficultyDamageRateClipConcealRange
    Accuracy L96A17.62mm77210N275
    Barrett M82A1.50 BMG710211N300
    Beretta Sniper7.62mm7725N275
    Browning BAR.30-067824N275
    Calico M-900 *9mm75350/100N200
    Dragunov7.62mm6725/20N300
    Heckler & Koch PSG17.62x54mm77110N650
    Mauser SP667.62mm7723N300
    Mauser 867.62mm7729N275
    McMillan M-87R.50 BMG7915N300
    Pauza P-50.50 BMG71025N300
    Remington M700.30-067815N300
    Remington M740.2237735N275
    Ruger 10/22.22LR64410/50N100
    SIG SSG-30007.62mm7725N275
    Weatherby Mark V.460WM71013N300

    Assault Rifles
    NameCaliberDifficultyDamageRateClipConcealRange
    AK-74 *5.45mm773/FA30N200
    Beretta AR 70/90 *5.56mm773/FA30N200
    Colt Commando *5.56mm773/FA20/30T175
    Famas *5.56mm773/FA25T200
    Galil *5.56mm773/FA35/50N200
    Heckler & Koch 53 *5.56mm773/FA30T200
    Heckler & Koch G11 *4.7x33mm773/FA50T200
    Japan Type 89 *5.56mm773/FA20/30N200
    M16A2 *5.56mm773/FA20/30N200
    Mini-14 *5.56mm773/FA30T200
    SA-80 *5.56mm773/FA20T200
    SIG SG 540 *5.56mm773/FA30T200
    SIG SG 551-SWAT *5.56mm773/FA5/20/30T300
    Steyr AUG *5.56mm773/FA30/42T200
    Steyr AUG HBAR-T *5.56mm773/FA30/42N250
    Ultramatch *5.56mm773/FA20/30N250

    Battle Rifles
    NameCaliberDifficultyDamageRateClipConcealRange
    AK-47 *7.62x39mm783/FA30N250
    FN FAL *7.62mm783/FA20N275
    Heckler & Koch G3/92 *7.62mm683/FA20/30N300
    M-14 *7.62mm783/FA20N275
    Sako M90*7.62mm783/FA30N275
    Stoner SR-25 *7.62mm783/FA10/20N275

    Pump-Action Shotguns
    NameCaliberDifficultyDamageRateClipConcealRange
    Atis PM212 gauge6826N20
    Browning BPS10 gauge6925N20
    Ithaca M37 (Stakeout)12 gauge6825T15
    Ithaca M87 DSPS12 gauge6828N20
    Ithaca M87 Supreme20 gauge6725N20
    Mossberg M50012 gauge6826/8N20
    Mossberg M59012 gauge6829N20
    Mossberg MHS410.4106626N20
    Remington 87012 gauge6828N20
    TR-87012 gauge6827N20
    Winchester M1220 gauge6725N20
    Winchester 1300 Defender12 gauge6828T20
    Winchester 1300 Ranger12 gauge6825N20

    Automatic Shotguns
    NameCaliberDifficultyDamageRateClipConcealRange
    Benelli M-3 Super 9012 gauge6837T20
    Beretta M1201FP312 gauge6836N20
    Browning Gold 1010 gauge6935N20
    Fianchi Law 1212 gauge6838T20
    Remington 110012 gauge6838N20
    Remington SP-10 Magnum10 gauge6933N20
    SPAS-12 *12 gauge6838N20
    Striker Automatic *12 gauge68312N20
    USAS 12 *12 gauge68310/20N20

    Double-Barrel Shotguns/Firearms
    NameCaliberDifficultyDamageRateClipConcealRange
    American Arms Brittany12 gauge6822N20
    American Arms Silver I20 gauge6722N20
    Arizaga M31.4106622N20
    Baikal IJ-27EM12 gauge6822N20
    Baikal IJ-43EM12 gauge6822N20
    Beretta 470 Silver Hawk12 gauge6822N20
    Beretta 687EL Gold.4106622N20
    Browning Citori Hunting12 gauge6822N20
    Crossfire *7.62mm/12 gauge77 or 83/FA30/5N200/20
    H&H 700 NE.700 NE61022N175
    Huglu Model 200-A12 gauge6822N20
    Ithaca Auto-Burglar20 gauge6722T20
    Rigby 600 NE.600 NE6922N150
    Rigby 77510 gauge6922N150
    Ugartechea Magnum10 gauge6922N20

    Miscellaneous Weapons
    NameCaliberDifficultyDamageRateClipConcealRange
    105mm Gun105mm7201~N1200
    120mm Gun120mm7301~N2000
    AT-4 Rocket Launcher2.75"71211T200
    Flamethrower (Backpack)Napalm7~110N45
    Franchi LTMAP/AV70081233N400
    GE M-214 Minigun *5.56mm775/FABeltN1000
    HK79 Under-barrel Grenade Launcher40mm6~11N350
    HK Granatpistole40mm6~11T400
    Large MortarShell92411N600/ 2 m.
    LAWRocket71211T200
    M18A1 Claymore MineC461211J250
    M-19 Grenade Launcher40mm6~21/BeltN600
    M-203 Under-barrel Grenade Launcher40mm6~11N350
    M-240 FlamethrowerNapalm7~120N25
    M-72 Rocket Launcher66mm71311N400
    M-79 Grenade Launcher40mm6~11T400
    MGL40mm6~16N350
    Recoiless Rifle57mm7911N500
    Rocket Launcher2.75"8151~N3000
    RPG-740mm71311N400
    Small Howitzer122mm103011N10 miles
    Small MortarShell81211N25/1320
    Stinger SAMSAM81411N1000
    TaserProbes6411J10
    TOWMissile61611N2500
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    Tabela de armas Empty Descrição de algumas armas

    Mensagem por Jun Shen Seg 22 Dez 2014 - 15:20

    Bagh Nakh: Also known simply as "tiger's claws," this weapon consists of a crossbar held in the palm of the hand, with long, sharp "claws" the protrude from between the user's fingers. It can also take the form of brass knuckles with spikes on top.
    This weapon's statistics can also be used for the shuko, a ninja weapon consisting of a metal plate that wraps around the palm and has spikes protruding out of the palm area. In addition to being weapons, shuko were used by ninja as climbing tools; wearing a shuko reduces the difficulty of any climbing attempt by 1 (or 2, if one is worn on each hand). However, wearing a shuko prevents the character from using that hand to grasp anything that he doesn't want to puncture.

    Balisong: A Filipino folding knife with a 6" blade. When closed, the two metal handles fit around the blade, making it easy to hide the weapon in a pocket or up a sleeve. A trained user can flip the weapon around in an impressive display when opening it; this may aid Intimidation rolls. The Balisong is popularly known as a "butterfly knife".

    Baton: This is any simple club, such as a policeman's nightstick, the escrima sticks used in many Filipino fighting styles, or the Japanese hanbo or jo stick

    Battle Axe: Any of dozens of varieties of axes used for combat. They are often used two-handed, but one-handed versions are available.

    Battle Pick: A piercing weapon resembling a dagger set at a 90-degree angle to a shaft. It is sometimes known as a "crowbill"..

    Bayonet: A blade designed to be affixed to the front of a rifle. It has a Reach of 10 feet when attached to a rifle.

    Bokken: A wooden club in the shape of a katana, used by Japanese swordsmen in training. However, the bokken itself can be a deadly weapon in the hands of someone with training.
    This weapon's statistics can also be used for the "shinai", a "sword" made of bamboo strips that is used in the sport of kendo

    Brass Knuckles: Four thick metal rings attached to a metal bar or handle of some sort, designed to be worn around the fingers of a fist so as to increase punching power. If used on its own, use the damage listed; if used with a Punch Maneuver, add +1 to the maneuver's damage, which becomes Kill damage.

    Bundi: Also known as a Katar, this Indian weapon is a broad, triangular knife blade attached to a crossbar handle, so that the blade protrudes from the wielder's fist. It inflicts wide, deep wounds. Because its hilt makes it helpful when blocking weapons, it adds +1 to soak when used to block.

    Cestus: A heavy gauntlet with spikes or knobs projecting from it at all angles. In game terms, it works the same as brass knuckles

    Chain: Just what it says. It has a reach of 10 feet. Like brass knuckles, it is a favored weapon of thugs, punks, and other street scum.

    Cinquenda: A broad fighting dagger; the name means it is "five fingers" broad.

    Club: Any of thousands of different smashing weapons used the world over, from the caveman's thick stick to the Indian gada or Zulu knobkerrie. In some cases spikes are added to a club, increasing its damage by 1.

    Dagger: Use these statistics for most short fighting blades (6 - 20 inches). At the Storyteller's discretion, longer, larger daggers may be the equivalent of a short sword in terms of damage.

    Flail: A wooden or metal shaft with two or more spiked balls attached to it by chains. This makes it difficult to block an attack by a flail. If a Block Maneuver is used against one, it gets -1 on the amount it adds to the opponent's Stamina for purposes of soaking damage, and the blocking character does not get a +2 Initiative bonus the next round.

    Garrote: This is anything used to strangle someone from behind. Most garottes are simply lengths of rope or cloth. Once successfully used, it is considered a Sustained Hold. If the target takes five or more Health Levels of damage from the intial attack, he is considered to be choking. This means that he cannot speak or cry out and cannot soak the damage from the garrote on subsequent turns in the hold!!
    The initial damage from a garotte is Stun damage. After the victim falls unconscious, he will take Kill damage if the hold is maintained. However, there are wire garottes that do Kill damage initially, instead of Stun; they usually end up nearly decapitating the victim.
    When used in conjunction with the Choke Hold maneuver, a Garotte adds +2 to damage.

    Hand Axe: An axe smaller than the battle axe, used one-handed.

    Kama: A Japanese battle pick or sickle.

    Kris: A long, wavy-bladed dagger from Indonesia that cuts easily and deeply. Kris are surrounded by lore and mysticism; masters of the weapon are said to be able to wield magical powers as well!! The kris is the traditional weapon of the Pentjak-Silat fighting style.

    Kusari: A Japanese chain weapon, comprising a chain about 12 feet long with a weight on one end and a metal ring on the other. It can be used like a typical chain weapon (requiring two hands to use properly), or it can be thrown (usually with the intention of entangling a target's legs and making him fall). If used with a Disarm maneuver, it adds +1 die.

    Kusarigama: Similar to a Kusari, but it has a kama on one end instead of a metal ring.

    Lance: A horseman's polearm -- essentially a big, thick spear. It is too heavy and long to use in normal combat; it can only be used for charges on horseback (or, presumably, on a motorcycle or while standing in the sunroof of a sportscar!!).

    Mace: A metal club with flanges at the top, designed to crack through better armor than a sword. Sometimes there is a spiked ball in place of the flanges.

    Manriki-gusari: a 3-foot chain with a metal weight at either end. Similar to a kusari in many respects, but not as useful for disarming foes.

    Morningstar: A shaft with a spiked metal ball connected to it by a chain. Works just like a flail with respect to blocks.

    Naginata: A Japanese polearm; its use is frequently taught to female warriors.

    Nunchaku: Two short (12 - 14") wooden rods, connected by a 1 - 5" rope or chain. In the hands of a trained user, these weapons can be whirled around until they build up enough force to deliver lethal blows. They are often used in pairs, one in each hand.

    Polearm: Use these statistics for any of a wide variety of weapons consisting of a long shaft with a blade or tine at the end. European examples include the awl pike, bardiche, becde corbin, bill, fauchard, glaive, guisarme, halberd, Lucern hammer, military fork, partisan, ranseur, and voulge; Asian examples include the chai-dao, dai dao, ghi, ngow, nine-dragon trident, tai dao, kwan dao, and tiger fork.

    Sai: A Japanese truncheon consisting of a thick metal tine with two broad, hiltlike prongs extending from the handle. It is not sharpened; rather, it is a smashing weapon, like a baton. It aids in blocking (+1 to soak) and in disarming (+1 to die).
    This weapon's statistics can also be used for the jutte (which has only one prong), the nunte (which has one prong reversed) and the Indonesian tjabang.

    Shikomi-zue: A special type of staff used by the ninja. It is hollow, with either a spear-blade or a chain hidden inside. When activated, the concealed weapon is released, usually surprising the ninja's opponent enough for the ninja to injure him. The fighter must know the Polearm or Flexible Weapons Techniques to be able to use the concealed weapon properly.

    Spear: Similar to the polearm, this weapon is essentially a shaft with a dagger attached to the end. It has a 2-hex reach. It can be used hand-to-hand or can be thrown (at a +1 difficulty if the wielder does not know the Javelin Technique).

    Staff: A wooden shaft, usually 4 - 6' long, wielded with two hands. It is a common weapon across the world (the most popular versions are the European quarterstaff and the Japanese bo) and is often the first weapon taught to martial arts students. It has a Reach of one hex.

    Stake: The classic sharpened wooden stick used against vampires

    Steel Whip: Also known as a chain whip, this weapon is like a standard whip, except that it is made out of linked steel rods about 2" long each. It sometimes has a small slashing blade at the tip.

    Stiletto: A slim steel dagger designed to punch through armor easily. For the most part, a stiletto is really just a glorified ice pick, but it does what it's meant to do very well. Reduce the Armor Rating of any armor an opponent is wearing by half if he is attacked with a stiletto.

    Switchblade: A short folding knife with a blade that springs open when a button is pushed. A common street weapon.

    Sword, Bastard Sword: A "hand-and-a-half" sword popular with some medieval warriors. It can be used on-handed or two-handed; if used one-handed, use the damage statistics for the long sword.

    Sword, Broadsword: Any of a wide variety of one-edged, often slightly curved, swords used around the world. Examples include the Chinese darn dao, various Western military sabers and similar weapons.

    Sword, Butterfly Sword: A short, single-edged chopping blade used by some Kung Fu practitioners. Often used in pairs.

    Sword, Falchion: A short, heavy sword, with an outward-curving edge, good for chopping or heaving thrusting.

    Sword, Hook Sword: A Kung Fu weapon consisting of a rod or blade that curves into a large, sharpened hook at the tip, with an axe like blade set parallel to the hilt of the sword. They are usually used in pairs, and make it easy to disarm a foe (+2 Accuracy) or sometimes to trip one.

    Sword, Katana: The Japanese "samurai sword", slightly curved with a single edge. Typically it is used two-handed, but can be wielded one-handed as well. As with the kris, there is an extensive body of lore and craftsmanship associated with the katana.

    Sword, Long Sword: Any one of the hundreds of different types of straight, double-edged swords found throughout the world. Examples include the Chinese jien, and dozens of different kinds of European swords.

    Sword, Ninja-to: The sword of the ninja -- a straight, single-edged weapon, used as much as a tool as a weapon. It can be used to assist in climbing (reduce climbing difficulty by 1), for digging and for similar jobs. The scabbard is longer than the sword and is often used to conceal messages, blinding powder, or other weapons. There is a cord wrapped around the scabbard that has many different uses.

    Sword, Rapier: A slim, light sword, used primarily for fencing. It is almost as exclusively a thrusting weapon, rather than a slashing weapon. This weapon's statistics can also be used for other fencing swords, such as the epee, foil, and fencing saber. If the rapier comes equipped with a hilt guard, to protect the wielder's hand, it adds +1 to soak if used to block.

    Sword, Scimitar: A slender, curved, single-edged sword developed in Arabia. Use this weapon's statistics for similar weapons (such as the Persian shamshir and the Indian tulwar and khanda) and for other slender swords that curve frontward (such as the Ethiopian shotel, the Egyptian khopesh and some Indian swords).

    Sword, Short Sword: Use these statistics for a wide variety of shorter, straight, two-edged swords, including the Roman gladius and some Celtic swords.

    Sword, Two-Handed Sword: A large, straight, double-edged sword that must be wielded with two hands. Examples include the Scottish claymore and a variety of German swords.

    Sword, Urumi: The Indian "whip-sword", consisting of two to four edged steel "ribbons" attached to a sword-hilt. When used in combat, the fighter can make on damage test for each blade the sword has; however, if he botches, he injures himself with that blade!!

    Sword, Wakizashi: A curved, single-edged Japanese short sword, usually paired with the Katana.

    Three-Section Staff: A Chinese weapon consisting of three 18 - 20" rods connected by short links of chain. it can be used like a flail for longer strikes (it has a reach of 2 hexes) or folded up like a baton for closer combat. In the hands of a skilled user, it makes it easy to disarm (+2 Accuracy) an opponent or to block (+1 to soak) his attacks.

    Tonfa: A Japanese clublike weapon, consisting of a baton with a handle set perpendicularly to it about 1/3 down from the top. This makes it easy to use the weapon to punch or to block (+1 to soak). A policeman's nightstick is a close cousin -- practically identical.

    Trident: A short, spear like weapon with three pointed tines used for stabbing. It has a reach of 10 feet.

    War Hammer: A refined from of a club, with a metal hammer head attached to a wooden shaft. Usually a pick-blade was set on the opposite side.

    Whip: The typical 18'-long leather bullwhip, commonly used by lion tamers, pulp heroes, torturers, and slave drivers. It can be a very versatile weapon, allowing a skilled user to attack a foe up to 20 feet away. It can also be used to disarm (+2 Accuracy); at the Storyteller's discretion, it may be wrapped around an opponent's feet and used to yank them out from under him (Dexterity + Melee, difficulty 7, to accomplish this; opponent resists by rolling Dexterity). However, the whip cannot do damage to flesh that is protected by armor.

    Power Tools: In modern-day campaigns, characters sometimes want to use some unusual objects as weapons. Three such objects -- chainsaws, big industrial drills, and jackhammers -- are included under this heading. There are no existing schools that teach Weapon Techniques with these beasts (thank goodness!!), but Storytellers can certainly allow their players to devise a new technique if they feel it necessary. These objects tend to be big, heavy, and clumsy to use or move -- but they do a lot of damage and scare the hell out of most opponents.
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    Tabela de armas Empty Re: Tabela de armas

    Mensagem por Jun Shen Seg 22 Dez 2014 - 16:44

    Recorte da página 170 do "O Mundo das Trevas.pdf"

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    Tabela de armas Empty Re: Tabela de armas

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